a very old building with a bunch of windows

Smyrna Archaeological Museum

AN ARCHAEOLOGICAL MUSEUM WOVEN INTO EVERYDAY LIFE

Like layers of earth waiting to be uncovered, this project invites visitors to move through history rather than simply observe it. More than a museum, it acts as a public threshold where urban life and archaeological heritage intersect, allowing the city's memory to become part of daily experience.

City

Izmir is a city built upon layers of ancient civilizations.

Archaeological remains coexist with contemporary buildings and public spaces, creating a unique relationship between past and present.

This coexistence became the foundation of the project.

A large body of water with a city in the background
A large body of water with a city in the background
A tall building with a clock on the side of it
A tall building with a clock on the side of it
a group of people standing in front of a building
a group of people standing in front of a building
people walking on street during daytime
people walking on street during daytime
a view of a body of water from a building
a view of a body of water from a building
a group of people sitting on the ground in front of a clock tower
a group of people sitting on the ground in front of a clock tower
A tram travels along a street by old buildings.
A tram travels along a street by old buildings.

Site

Located in Alsancak, one of Izmir's most active districts, the site benefits from strong pedestrian activity and direct connections to the surrounding urban network.

Its central location provided an opportunity to create a cultural destination that remains closely connected to the life of the city while encouraging spontaneous encounters.

Opportunity

While Izmir's archaeological heritage is visible throughout the city, it is most often experienced through curated exhibitions and displayed artifacts. This project explores how architecture itself can become part of the archaeological experience.

Descending into History

Visitors enter the museum by descending below ground level, echoing the process of archaeological excavation. The act of descent becomes part of the narrative, transforming arrival into an experience of uncovering what lies beneath the surface.

The Amphitheatre Square

At the base of the descent, a stepped public square serves as both an entrance and a gathering space. Functioning as an extension of the city, it accommodates informal seating, events, and everyday activity.

Concept

a group of people standing on top of a stone floor
a group of people standing on top of a stone floor
A Permeable Urban Threshold

Existing pedestrian flows informed the organization of the building from the earliest stages of the design process. Public passages and open connections allow movement through, around, and within the museum, creating a porous boundary between the institution and the city.

Fragmented Volumes

The museum is composed of interconnected volumes rather than a single monolithic form. This fragmentation creates visual permeability, introduces daylight deep into the building, and reflects the layered nature of archaeological discovery.

Design

The spatial sequence follows a progression of descent, discovery, and ascent. Visitors enter below grade, move through exhibition spaces organized around moments of orientation and pause, and gradually rise through the building before re-emerging into the city.

The fragmented massing creates opportunities for terraces, visual connections, and natural light throughout the circulation path. Openings between volumes frame views of the surrounding urban context, maintaining a continuous relationship between the museum and the city.

Daylight is introduced strategically from above, reinforcing the transition between underground and above-ground spaces while supporting the narrative of uncovering and revealing.

LEVEL 1

LEVEL 2

LEVEL 3

LEVEL 2 FLOOR PLAN

LEVEL 1 FLOOR PLAN

Experience

Moving through the museum becomes an act of exploration. As visitors descend, navigate the galleries, and gradually return to the city, the architecture mirrors the process of archaeological discovery.

History is experienced not as a static display, but as a journey unfolding through space.

ARCHAEOLOGICAL MUSEUM

İzmir, Turkey

Individual Academic Project

Role: Sole Designer

Responsibilities:
Site Analysis, Concept Development, Architectural Design, 3D Modeling, Visualization, Graphic Presentation

Software:
Rhino | AutoCAD | Lumion | Photoshop | Procreate

Completed independently by Barika Akdogan.